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I really enjoyed this! I like the core idea behind it, stacking components to make an item, sort of like overcooked broken down into a card based form. I think some of the sprites are missing, I assume the instructions on how to make each item were the purple boxes. Dragging some of the cards could be a bit clunky, and I think this game would benefit greatly if the cards would magnetise to a grid. The actual handling of the cards feels great on my cursor, with it swaying around and popping up and down. I believe this has the base of a great game, though there may need to be some form or gimmick to truly distinguish this game from similar food-based strategy games like galaxy burger, plate up, cook serve deliver, and the papa's pizzeria series

Perhaps taking advantage of the fact that its a card game, and that you're combining items, you could say add extra grounded coffee to increase the amount of customers the next day since the person is more inclined to get an energy boost, or even automating to some extent the combination of the cards. Either way this is an amazing start to this game, and I am excited to see where this goes in the future!

Thank you for the detailed feedback. Ideas like snapping cards to a grid and adding extra spices to orders sound very interesting. I also have plenty of additional ideas and features planned to expand the game's depth and uniqueness. I'm excited to share more as the game develops, so stay tuned for updates!

This is a really fun concept! I enjoyed playing this a lot, the only thing that took away from the experience is that the layout/background is, for some reason, draggable. This made it very difficut (or in some cases, impossible) to see the orders at the top of the screen at the same time. I kept having to scroll up in order to deliver them, even if I had already prepared the drink they ordered (attempted to stock up on each drink type). Also, when I tried to play it on my laptop, it was basically not playable. Better experience on my desktop. I think with a little tweaking, this will be a winner. Or maybe there is a more optimal way to play on my end, not sure.

Thanks for playing, I'm glad you enjoyed it! ⸜(。˃ ᵕ ˂ )⸝

What actually happens when you "drag the background" is that you are panning the camera around the scene, I hope that may become more clear as things progress. I'm currently working on a tutorial stage as well to teach new players the control of the game, since I have received feedback about players not knowing how to play.

I wonder if you have tried the scroll wheel for zooming in and out, perhaps that would help the scroll needed for delivery issue?